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Spell

Disintegrate

Level 6 Transmutation

Player's Handbook Page 233
Casting Time1 action
Range60 feet
DurationInstantaneous

Components

V, S, M (a lodestone and a pinch of dust)

Material: a lodestone and a pinch of dust

Spell Description

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by .

At Higher Levels

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 🌀 Force damage. The target is disintegrated if this damage leaves it with 0 hit points.
When you cast this spell using a spell slot of 7th level or higher, the damage increases by for each slot level above 6th.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a or a spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.
Area: St Damage Inflict: Force Misc: Obj Misc: Sgt Saving Throw: Dexterity