This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.
Confusion
Level 4 Enchantment · Concentration
Casting Time1 action
Range90 feet
DurationConcentration, up to 1 minute
Components
V, S, M (three nut shells)
Material: three nut shells
Spell Description
At Higher Levels
An affected target can't take reactions and must roll a at the start of each of its turns to determine its behavior for that turn.
When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.
Confusion Behavior
The creature uses all its movement to move in a random direction. To determine the direction, roll a and assign a direction to each die face. The creature doesn't take an action this turn.
The creature doesn't move or take actions this turn.
The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
The creature can act and move normally.
At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.