← Archaic All Monsters Archduke Zariel of Avernus →
Monster

Archdruid

Medium Humanoid · Any Alignment

Volo's Guide to Monsters Page 210
Armor Class16
Hit Points132 (24d8 + 24)
SpeedWalk 30 ft.
Challenge12
STR10
DEX14
CON12
INT12
WIS20
CHA11

Actions

Scimitar

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 () 🗡️ Slashing damage.

Change Shape (2/Day)

The archdruid magically polymorphs into a beast or elemental with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The archdruid reverts to its true form if it dies or falls . The archdruid can revert to its true form using a bonus action on its turn.
While in a new form, the archdruid retains its game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that it lacks. It can cast its spells with verbal or somatic components in its new form.
The new form's attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks.