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Monster

Archduke Zariel of Avernus

Large Fiend Β· Lawful Evil

Baldur's Gate: Descent into Avernus Page 243
Armor Class21
Hit Points580 (40d10 + 360)
SpeedWalk 50 ft., Fly 150 ft.
Challenge26
STR27
DEX24
CON28
INT26
WIS27
CHA30

Traits

Devil's Sight

Magical darkness doesn't impede Zariel's darkvision.

Magic Weapons

Zariel's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 36 () πŸ”₯ Fire damage (included in the weapon attacks below).

Legendary Resistance (3/Day)

If Zariel fails a saving throw, she can choose to succeed instead.

Magic Resistance

Zariel has advantage on saving throws against spells and other magical effects.

Regeneration

Zariel regains 20 hit points at the start of her turn. If she takes β˜€οΈ Radiant damage, this trait doesn't function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit points and doesn't regenerate.

Actions

Multiattack

Zariel attacks twice with her flail and once with Matalotok. She can substitute Horrid Touch for Matalotok.

Flail

Melee Weapon Attack +16 to hit, reach 10 ft., one target. 17 () 🏹 Piercing damage plus 36 () πŸ”₯ Fire damage.

Matalotok (Warhammer)

Melee Weapon Attack +16 to hit, reach 10 ft., one target. 17 () bludgeoning, or 19 () πŸ”¨ Bludgeoning damage if used with two hands, plus 36 () πŸ”₯ Fire damage. In addition, the weapon emits a burst of cold that deals 10 () ❄️ Cold damage to each creature within 30 feet of it.

Horrid Touch Recharge 5

Zariel touches one creature within 10 feet of her. The target must succeed on a DC 26 Constitution saving throw or take 44 () πŸ’€ Necrotic damage and be for 1 minute. While in this way, the target is also and . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Teleport

Zariel magically teleports, along with any equipment she is wearing and carrying, up to 120 feet to an unoccupied space she can see.

Legendary Actions

Immolating Gaze (Costs 2 Actions)

Zariel turns her magical gaze toward one creature she can see within 120 feet of her and commands it to combust. The target must succeed on a DC 26 Wisdom saving throw or take 22 () πŸ”₯ Fire damage.

Teleport

Zariel uses her Teleport action.