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Monster

Achaierai

Large Monstrosity · Lawful Evil

Minsc and Boo's Journal of Villainy Page 131
Armor Class15
Hit Points90 (12d10 + 24)
SpeedWalk 50 ft.
Challenge5
STR18
DEX14
CON14
INT10
WIS12
CHA14

Traits

Magic Resistance

The achaierai has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The achaierai makes two attacks with its Talons and one attack with its Beak.

Beak

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 14 () 🏹 Piercing damage.

Talons

Melee Weapon Attack +7 to hit, reach 10 ft., one target. 8 () 🗡️ Slashing damage.

Bonus Actions

Spring Attack

The achaierai takes the Disengage action.

Reactions

Defensive Cloud

After taking damage the achaierai can use its reaction to release a cloud of poisonous gas in a 10-foot-radius. All creatures in the cloud take 7 () ☠️ Poison damage and must succeed on a DC 15 Constitution saving throw or be for 1 minute. While the target is confused as if from a spell. At the end of its turns, the affected target can repeat the Constitution saving throw. If it succeeds the confusion ends. Achaierai are immune to the effects of this cloud.