The apparition can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Actions
Multiattack
The apparition makes two slam attacks.
Slam
Melee Weapon Attack+8 to hit, reach 5 ft., one target. 14 () 🧪 Acid damage.
Whirlwind Recharge 4
Each creature in the apparition's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 () 🔨 Bludgeoning damage and is flung up 20 feet away from the apparition in a random direction and knocked . If a thrown target strikes an object, such as a wall or floor, the target takes 3 () 🔨 Bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked .
If the saving throw is successful, the target takes half the 🔨 Bludgeoning damage and isn't flung away or knocked .