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Monster

Acererak

Medium Undead Β· Neutral Evil

Tomb of Annihilation Page 209
Armor Class21
Hit Points285 (30d8 + 150)
SpeedWalk 30 ft.
Challenge23
STR13
DEX16
CON20
INT27
WIS21
CHA20

Traits

Special Equipment

Acererak carries the Staff Of The Forgotten One. He wears a Talisman Of The Sphere and has a Sphere Of Annihilation under his control.

Legendary Resistance (3/Day)

If Acererak fails a saving throw, he can choose to succeed instead.

Rejuvenation

Acererak's body turns to dust when he drops to 0 hit points, and his equipment is left behind. Acererak gains a new body after days, regaining all his hit points and becoming active again. The new body appears within 5 feet of Acererak's phylactery, the location of which is hidden.

Turn Resistance

Acererak has advantage on saving throws against any effect that turns undead.

Actions

Paralyzing Touch

Melee Spell Attack +15 to hit, reach 5 ft., one creature. 10 () ❄️ Cold damage, and the target must succeed on a DC 20 Constitution saving throw or be for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Staff (+3 Quarterstaff)

Melee Weapon Attack +11 to hit, reach 5 ft., one target. 7 () πŸ”¨ Bludgeoning damage plus 10 () πŸ’€ Necrotic damage, or 8 () πŸ”¨ Bludgeoning damage plus 10 () πŸ’€ Necrotic damage when used with two hands.

Invoke Curse

While holding the Staff of the Forgotten One, Acererak expends 1 charge from it and targets one creature he can see within 60 feet of him. The target must succeed on a DC 23 Constitution saving throw or be cursed. Until the curse is ended, the target can't regain hit points and has vulnerability to πŸ’€ Necrotic damage. , , or similar magic ends the curse on the target.

Legendary Actions

At-Will Spell

Acererak casts one of his at-will spells.

Melee Attack

Acererak uses Paralyzing Touch or makes one melee attack with his staff.

Frightening Gaze (Costs 2 Actions)

Acererak fixes his gaze on one creature he can see within 10 feet of him. The target must succeed on a DC 20 Wisdom saving throw against this magic or become for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target its immune to Acererak's gaze for the next 24 hours.

Talisman of the Sphere (Costs 2 Actions)

Acererak uses his Talisman Of The Sphere to move the Sphere Of Annihilation under his control up to 90 feet.

Disrupt Life (Costs 3 Actions)

Each creature within 20 feet of Acererak must make a DC 20 Constitution saving throw against this magic, taking 42 () πŸ’€ Necrotic damage on a failed save, or half as much damage on a successful one.