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Monster

Abjurer

Medium Humanoid · Any Alignment

Volo's Guide to Monsters Page 209
Armor Class12, 15
Hit Points84 (13d8 + 26)
SpeedWalk 30 ft.
Challenge9
STR9
DEX14
CON14
INT18
WIS12
CHA11

Traits

Arcane Ward

The abjurer has a magical ward that has 30 hit points. Whenever the abjurer takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, the abjurer takes any remaining damage. When the abjurer casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.

Actions

Quarterstaff

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 2 () 🔨 Bludgeoning damage, or 3 () 🔨 Bludgeoning damage if used with two hands.