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Monster

Abigor

Large Fiend Β· Lawful Evil

Chains of Asmodeus Page 193
Armor Class22
Hit Points337 (27d10 + 189)
SpeedWalk 30 ft.
Challenge22
STR27
DEX14
CON25
INT20
WIS16
CHA16

Traits

Devil's Sight

Magical darkness doesn't impede Abigor's darkvision.

Magic Resistance

Abigor has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Abigor makes four attacks using its Warhammer, Throwing Hammer, or a combination of the two.

Warhammer

Melee Weapon Attack +15 to hit, reach 5 ft., one target. 17 () πŸ”¨ Bludgeoning damage plus 3 () πŸ”Š Thunder damage.

Throwing Hammer

Ranged Weapon Attack +15 to hit, range 30/60 ft., one target. 17 () πŸ”¨ Bludgeoning damage plus 3 () πŸ”Š Thunder damage. Hammers thrown this way fall and stick into the ground after hitting their target and a new hammer appears in Abigor's hand.

Thunderous Slam Recharge 5

Abigor causes all its hammers left on the battlefield to bristle with thunderous energy, exploding outwards with a roar. All creatures within a 10-foot-radius sphere centered on each hammer must make a DC 22 Constitution saving throw. Targets take 26 () πŸ”Š Thunder damage on a failed save, or half as much damage on a successful one. If a creature is within multiple spheres, it must make the save multiple times, taking damage from each source.

Legendary Actions

Throw Hammer

Abigor makes a Throwing Hammer attack.

Call Thunder (Costs 2 Actions)

Abigor targets a hammer that it can see within 60 feet to let out a thunderous roar. Creatures within a 10-foot-radius sphere centered on the hammer must make a DC 22 Constitution saving throw, taking 26 () πŸ”Š Thunder damage on a failed save, or half as much damage on a successful one.