← Etherealness All Spells Expeditious Retreat →
Spell

Evard's Black Tentacles

Level 4 Conjuration · Concentration

Player's Handbook Page 238
Casting Time1 action
Range90 feet
DurationConcentration, up to 1 minute

Components

V, S, M (a piece of tentacle from a giant octopus or a giant squid)

Material: a piece of tentacle from a giant octopus or a giant squid

Spell Description

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into Difficult Terrain.
When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 🔨 Bludgeoning damage and be by the tentacles until the spell ends. A creature that starts its turn in the area and is already by the tentacles takes 🔨 Bludgeoning damage.
A creature by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.
Ability Check: Strength Ability Check: Dexterity Area: Q Condition Inflict: Restrained Damage Inflict: Bludgeoning Misc: Sgt Saving Throw: Dexterity