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Spell

Dust Devil

Level 2 Conjuration · Concentration

Xanathar's Guide to Everything Page 154
Casting Time1 action
Range60 feet
DurationConcentration, up to 1 minute

Components

V, S, M (a pinch of dust)

Material: a pinch of dust

Spell Description

Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell's duration.

At Higher Levels

Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 🔨 Bludgeoning damage and is pushed 10 feet away from the dust devil. On a successful save, the creature takes half as much damage and isn't pushed.
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by for each slot level above 2nd.
As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or light gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.
Damage Inflict: Bludgeoning Misc: Fmv Misc: Sgt Misc: Uba Saving Throw: Strength