You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:
Divine Word
Level 7 Evocation
Casting Time1 bonus
Range30 feet
DurationInstantaneous
Components
V
Spell Description
50 hit points or fewer: for 1 minute
40 hit points or fewer: and for 10 minutes
30 hit points or fewer: , , and for 1 hour
20 hit points or fewer: killed instantly
Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a spell.