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Spell

Conjure Volley

Level 5 Conjuration

Player's Handbook (2024) Page 255
Casting Time1 action
Range150 feet
DurationInstantaneous

Components

V, S, M

Spell Description

You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear. Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder [Area Of Effect] centered on that point makes a Dexterity saving throw. A creature takes 🌀 Force damage on a failed save or half as much damage on a successful one.
Area: Y Damage Inflict: Force Misc: Sgt Saving Throw: Dexterity