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Spell

Conjure Barrage

Level 3 Conjuration

Player's Handbook Page 225
Casting Time1 action
Range60 feet
DurationInstantaneous

Components

V, S, M (one piece of ammunition or a thrown weapon)

Material: one piece of ammunition or a thrown weapon

Spell Description

You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.
Area: N Saving Throw: Dexterity