You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.
Conjure Barrage
Level 3 Conjuration
Casting Time1 action
Range60 feet
DurationInstantaneous
Components
V, S, M (one piece of ammunition or a thrown weapon)
Material: one piece of ammunition or a thrown weapon