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Spell

Command

Level 1 Enchantment

Player's Handbook (2024) Page 251
Casting Time1 action
Range60 feet
DurationInstantaneous

Components

V

Spell Description

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:

Using a Higher-Level Spell Slot

You can affect one additional creature for each spell slot level above 1.

Approach

The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

Drop

The target drops whatever it is holding and then ends its turn.

Flee

The target spends its turn moving away from you by the fastest available means.

Grovel

The target has the condition and then ends its turn.

Halt

On its turn, the target doesn't move and takes no action or Bonus Action.
Area: St Condition Inflict: Prone Misc: Sct Misc: Sgt Saving Throw: Wisdom