One Humanoid you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the condition until the spell ends or until you or your allies damage it. The creature is Friendly [Attitude] to you. When the spell ends, the target knows it was by you.
Charm Person
Level 1 Enchantment
Casting Time1 action
Range30 feet
Duration1 hour
Components
V, S
Spell Description
Using a Higher-Level Spell Slot
You can target one additional creature for each spell slot level above 1.