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Spell

Charm Monster

Level 4 Enchantment

Player's Handbook (2024) Page 249
Casting Time1 action
Range30 feet
Duration1 hour

Components

V, S

Spell Description

One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the condition until the spell ends or until you or your allies damage it. The creature is Friendly [Attitude] to you. When the spell ends, the target knows it was by you.

Using a Higher-Level Spell Slot

You can target one additional creature for each spell slot level above 4.
Area: St Condition Inflict: Charmed Misc: Sct Misc: Sgt Saving Throw: Wisdom