You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube [Area Of Effect]. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is audible or mental:
Alarm
Level 1 Abjuration · Ritual
Casting Time1 minute
Range30 feet
Duration8 hour
Components
V, S, M (a bell and silver wire)
Material: a bell and silver wire
Spell Description
Audible Alarm
The alarm produces the sound of a handbell for 10 seconds within 60 feet of the warded area.
Mental Alarm
You are alerted by a mental ping if you are within 1 mile of the warded area. This ping awakens you if you're asleep.