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Spell

Alarm

Level 1 Abjuration · Ritual

Player's Handbook (2024) Page 239
Casting Time1 minute
Range30 feet
Duration8 hour

Components

V, S, M (a bell and silver wire)

Material: a bell and silver wire

Spell Description

You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube [Area Of Effect]. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is audible or mental:

Audible Alarm

The alarm produces the sound of a handbell for 10 seconds within 60 feet of the warded area.

Mental Alarm

You are alerted by a mental ping if you are within 1 mile of the warded area. This ping awakens you if you're asleep.
Area: C