The armanite has advantage on saving throws against spells and other magical effects.
Magic Weapons
The armanite's weapon attacks are magical.
Actions
Multiattack
The armanite makes three attacks: one with its hooves, one with its claws, and one with its serrated tail.
Hooves
Melee Weapon Attack+8 to hit, reach 5 ft., one target. 12 () 🔨 Bludgeoning damage.
Claws
Melee Weapon Attack+8 to hit, reach 5 ft., one target. 10 () 🗡️ Slashing damage.
Serrated Tail
Melee Weapon Attack+8 to hit, reach 10 ft., one target. 16 () 🗡️ Slashing damage.
Lightning Lance Recharge 5
The armanite looses a bolt of lightning in a line 60 feet long and 10 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw, taking 27 () ⚡ Lightning damage on a failed save, or half as much damage on a successful one.