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Monster

Armanite

Large Fiend · Chaotic Evil

Mordenkainen's Tome of Foes Page 131
Armor Class16
Hit Points84 (8d10 + 40)
SpeedWalk 60 ft.
Challenge7
STR21
DEX18
CON21
INT8
WIS12
CHA13

Traits

Magic Resistance

The armanite has advantage on saving throws against spells and other magical effects.

Magic Weapons

The armanite's weapon attacks are magical.

Actions

Multiattack

The armanite makes three attacks: one with its hooves, one with its claws, and one with its serrated tail.

Hooves

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 () 🔨 Bludgeoning damage.

Claws

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 10 () 🗡️ Slashing damage.

Serrated Tail

Melee Weapon Attack +8 to hit, reach 10 ft., one target. 16 () 🗡️ Slashing damage.

Lightning Lance Recharge 5

The armanite looses a bolt of lightning in a line 60 feet long and 10 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw, taking 27 () ⚡ Lightning damage on a failed save, or half as much damage on a successful one.