If the sea serpent fails a saving throw, it can choose to succeed instead.
Siege Monster
The sea serpent deals double damage to objects and structures.
Actions
Multiattack
The sea serpent makes one Bite attack and one Constrict or Tail attack.
Bite
Melee Weapon Attack+12 to hit, reach 15 ft., one target. 20 () 🏹 Piercing damage plus 6 () ❄️ Cold damage.
Constrict
Melee Weapon Attack+12 to hit, reach 20 ft., one creature. 29 () 🔨 Bludgeoning damage, and the target is (escape DC 20). Until this grapple ends, the target is , and the sea serpent can't constrict another target.
Tail
Melee Weapon Attack+12 to hit, reach 20 ft., one target. 13 () 🔨 Bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 30 feet away from the sea serpent and knocked .
Rime Breath Recharge 5
The sea serpent exhales a 60-foot cone of cold. Each creature in that area must make a DC 18 Constitution saving throw, taking 49 () ❄️ Cold damage on a failed save, or half as much damage on a successful one.