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Monster

Anastrasya Karelova

Medium Undead · Neutral Evil

Curse of Strahd Page 93
Armor Class15
Hit Points82 (11d8 + 33)
SpeedWalk 30 ft.
Challenge5
STR16
DEX16
CON16
INT11
WIS10
CHA12

Traits

Regeneration

Anastrasya regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If Anastrasya takes ☀️ Radiant damage or damage from Holy Water (Flask), this trait doesn't function at the start of Anastrasya's next turn.

Spider Climb

Anastrasya can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Vampire Weaknesses

Anastrasya has the following flaws:
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Forbiddance
Anastrasya can't enter a residence without an invitation from one of the occupants.
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Harmed by Running Water
Anastrasya takes 20 🧪 Acid damage when it ends its turn in running water.
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Stake to the Heart
Anastrasya is destroyed if a piercing weapon made of wood is driven into its heart while it is in its resting place.
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Sunlight Hypersensitivity
Anastrasya takes 20 ☀️ Radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks

Actions

Multiattack

Anastrasya makes two attacks, only one of which can be a bite attack.

Bite

Melee Weapon Attack +6 to hit, reach 5 ft., one willing creature, or a creature that is by Anastrasya, , or . 6 () 🏹 Piercing damage plus 7 () 💀 Necrotic damage. The target's hit point maximum is reduced by an amount equal to the 💀 Necrotic damage taken, and Anastrasya regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Claws

Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 8 () 🗡️ Slashing damage. Instead of dealing damage, Anastrasya can grapple the target (escape DC 13).