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Monster

Anarch

Medium Humanoid · Chaotic Neutral

Guildmasters' Guide to Ravnica Page 239
Armor Class13
Hit Points11 (2d8 + 2)
SpeedWalk 30 ft.
Challenge1/4
STR14
DEX13
CON12
INT9
WIS11
CHA10

Traits

Aggressive

As a bonus action, the anarch can move up to its speed toward a hostile creature it can see.

Siege Monster

The anarch deals double damage to objects and structures.

Actions

Spiked Club

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () 🏹 Piercing damage, or 7 () 🏹 Piercing damage if used with two hands.