Aggressive As a bonus action, the anarch can move up to its speed toward a hostile creature it can see.
Spiked Club Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (🎲1d8 + 2) 🏹 Piercing damage, or 7 (🎲1d10 + 2) 🏹 Piercing damage if used with two hands.