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Arrow's Cauldron of Everything
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Monster
Almiraj
Small Beast · Unaligned
Tomb of Annihilation
Page 211
Armor Class
13
Hit Points
3 (1d6)
Speed
Walk 50 ft.
Challenge
—
STR
2
DEX
16
CON
10
INT
2
WIS
14
CHA
10
Traits
Keen Senses
The almiraj has advantage on Wisdom (
Perception
) checks that rely on hearing or sight.
Familiar
With the DM's permission, the
Find Familiar
spell can summon an almiraj.
Actions
Horn
Melee Weapon Attack
+5 to hit
, reach 5 ft., one target. 5 (
🎲
1d4 + 3
)
🏹 Piercing
damage.
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