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Monster

Almiraj

Small Beast · Unaligned

Tomb of Annihilation Page 211
Armor Class13
Hit Points3 (1d6)
SpeedWalk 50 ft.
Challenge
STR2
DEX16
CON10
INT2
WIS14
CHA10

Traits

Keen Senses

The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Familiar

With the DM's permission, the spell can summon an almiraj.

Actions

Horn

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () 🏹 Piercing damage.