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Monster

Allowak Yeti

Large Monstrosity · Neutral Evil

Explorer's Guide to Wildemount Page 126
Armor Class12
Hit Points51 (6d10 + 18)
SpeedWalk 40 ft., Climb 40 ft.
Challenge3
STR18
DEX13
CON16
INT16
WIS12
CHA10

Traits

Fear of Fire

If the yeti takes 🔥 Fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Keen Smell

The yeti has advantage on Wisdom (Perception) checks that rely on smell.

Snow Camouflage

The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Multiattack

The yeti can use its Chilling Gaze and makes two claw attacks.

Claw

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 () 🗡️ Slashing damage plus 3 () ❄️ Cold damage.

Chilling Gaze

The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 13 Constitution saving throw against this magic or take 10 () ❄️ Cold damage and then be for 1 minute, unless it is immune to ❄️ Cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1 hour.