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Monster

Alkilith

Medium Fiend · Chaotic Evil

Mordenkainen's Tome of Foes Page 130
Armor Class17
Hit Points157 (15d8 + 90)
SpeedWalk 40 ft.
Challenge11
STR12
DEX19
CON22
INT6
WIS11
CHA7

Traits

Amorphous

The alkilith can move through a space as narrow as 1 inch wide without squeezing.

False Appearance

While the alkilith is motionless, it is indistinguishable from an ordinary slime or fungus.

Foment Madness

Any creature that isn't a demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18 Wisdom saving throw, or it hears a faint buzzing in its head for a moment and has disadvantage on its next attack roll, saving throw, or ability check.
If the saving throw against Foment Madness fails by 5 or more, the creature is instead subjected to the spell for 1 minute (no Concentration required by the alkilith). While under the effect of that confusion, the creature is immune to Foment Madness.

Magic Resistance

The alkilith has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The alkilith makes three tentacle attacks.

Tentacle

Melee Weapon Attack +8 to hit, reach 15 ft., one target. 18 () 🧪 Acid damage.