You can prepare and deliver deadly poisons, granting you the following benefits:
Poisoner
Feat
Description
When you make a damage roll that deals ☠️ Poison damage, it ignores resistance to ☠️ Poison damage.
You can apply poison to a weapon or piece of ammunition as a bonus action, instead of an action.
You gain proficiency with the Poisoner's Kit if you don't already have it. With one hour of work using a Poisoner's Kit and expending 50 gp worth of materials, you can create a number of doses of potent poison equal to your proficiency bonus. Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take ☠️ Poison damage and become until the end of your next turn.
Reference Details
- Sourcekey
- feat|tce|poisoner
- Srd
- Basicrules
- Srd52
- Basicrules2024
- Hasfluff
- Hasfluffimages