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Action

Study

Action

Player's Handbook (2024) Page 375

Description

When you take the Study action, you make an Intelligence check to study your memory, a book, a clue, or another source of knowledge and call to mind an important piece of information about it.
The Areas of Knowledge table suggests which skills are applicable to various areas of knowledge.
Arcana
Spells, magic items, eldritch symbols, magical traditions, planes of existence, and certain creatures (Aberrations, Constructs, Elementals, Fey, and Monstrosities)
History
Historic events and people, ancient civilizations, wars, and certain creatures (Giants and Humanoids)
Investigation
Traps, ciphers, riddles, and gadgetry
Nature
Terrain, flora, weather, and certain creatures (Beasts, Dragons, Oozes, and Plants)
Religion
Deities, religious hierarchies and rites, holy symbols, cults, and certain creatures (Celestials, Fiends, and Undead)

Reference Details

Sourcekey
action|xphb|study
Actiontype
[{"number":1,"unit":"action"}]
Srd
Basicrules
Srd52
Basicrules2024