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Action

Stabilize a Creature

Action

Player's Handbook Page 197

Description

You can use your action to administer first aid to an creature and attempt to stabilize it, which requires a successful DC 10 Wisdom (Medicine) check.
A stable creature doesn't make death saving throws, even though it has 0 hit points, but it does remain . The creature stops being stable, and must start making death saving throws again, if it takes any damage. A stable creature that isn't healed regains 1 hit point after hours.

Reference Details

Sourcekey
action|phb|stabilize a creature
Actiontype
[{"number":1,"unit":"action"}]
Srd
1
Basicrules
1
Srd52
Basicrules2024