You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
Hunter's Mark
Level 1 Divination · Concentration
Casting Time1 bonus
Range90 feet
DurationConcentration, up to 1 hour
Components
V
Spell Description
At Higher Levels
When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your Concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your Concentration on the spell for up to 24 hours.