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Spell

Healing Spirit

Level 2 Conjuration · Concentration

Xanathar's Guide to Everything Page 157
Casting Time1 bonus
Range60 feet
DurationConcentration, up to 1 minute

Components

V, S

Spell Description

You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).

At Higher Levels

Until the spell ends, whenever you or a creature you can see moves into the spirit's space for the first time on a turn or starts its turn there, you can cause the spirit to restore hit points to that creature (no action required). The spirit can't heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.
When you cast this spell using a spell slot of 3rd level or higher, the healing increases by for each slot level above 2nd.
As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
Affects Creature Type: Aberration Affects Creature Type: Beast Affects Creature Type: Celestial Affects Creature Type: Dragon Affects Creature Type: Elemental Affects Creature Type: Fey Affects Creature Type: Fiend Affects Creature Type: Giant Affects Creature Type: Humanoid Affects Creature Type: Monstrosity Affects Creature Type: Ooze Affects Creature Type: Plant Area: C Misc: Hl Misc: Sgt Misc: Uba