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Spell

Flaming Sphere

Level 2 Conjuration · Concentration

Player's Handbook Page 242
Casting Time1 action
Range60 feet
DurationConcentration, up to 1 minute

Components

V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)

Material: a bit of tallow, a pinch of brimstone, and a dusting of powdered iron

Spell Description

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 🔥 Fire damage on a failed save, or half as much damage on a successful one.

At Higher Levels

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by for each slot level above 2nd.
When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Area: S Damage Inflict: Fire Misc: Lgt Misc: Obj Misc: Uba Saving Throw: Dexterity