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Spell

Feeblemind

Level 8 Enchantment

Player's Handbook Page 239
Casting Time1 action
Range150 feet
DurationInstantaneous

Components

V, S, M (a handful of clay, crystal, glass, or mineral spheres)

Material: a handful of clay, crystal, glass, or mineral spheres

Spell Description

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 🧠 Psychic damage and must make an Intelligence saving throw.
On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.
At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.
The spell can also be ended by , , or .
Area: St Damage Inflict: Psychic Misc: Sgt Saving Throw: Intelligence