You conjure a group of intangible, orderly spirits that appear as a Medium group of modrons or other Constructs in an unoccupied space you can see within range. The spirits last for the duration. When you cast this spell and as a Magic action on subsequent turns, you can command the spirits to target one creature or object you can see within 5 feet of the spirits and create one of the following effects:
Conjure Constructs
Level 3 Conjuration · Concentration
Casting Time1 action
Range60 feet
DurationConcentration, up to 10 minute
Components
V, S, M (a brass cog)
Material: a brass cog
Spell Description
Using a Higher-Level Spell Slot
The damage and Temporary Hit Points both increase by for each spell slot level above 3.
Clockwork Force
The target makes a Dexterity saving throw, taking 🌀 Force damage on a failed save or half as much damage on a successful one.
Orderly Ward
The target gains Temporary Hit Points equal to plus your spellcasting ability modifier.
When you move on your turn, you can also move the spirits up to 30 feet to an unoccupied space you can see.