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Spell

Cause Fear

Level 1 Necromancy · Concentration

Xanathar's Guide to Everything Page 151
Casting Time1 action
Range60 feet
DurationConcentration, up to 1 minute

Components

V

Spell Description

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become of you until the spell ends. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Affects Creature Type: Aberration Affects Creature Type: Beast Affects Creature Type: Celestial Affects Creature Type: Dragon Affects Creature Type: Elemental Affects Creature Type: Fey Affects Creature Type: Fiend Affects Creature Type: Giant Affects Creature Type: Humanoid Affects Creature Type: Monstrosity Affects Creature Type: Ooze Affects Creature Type: Plant Area: St Condition Inflict: Frightened Misc: Sct Misc: Sgt Saving Throw: Wisdom