← Aurelia All Monsters Auril (Second Form) →
Monster

Auril (First Form)

Medium Monstrosity · Neutral Evil

Icewind Dale: Rime of the Frostmaiden Page 275
Armor Class13
Hit Points95 (10d8 + 50)
SpeedWalk 30 ft., Fly 60 ft.
Challenge9
STR14
DEX16
CON21
INT24
WIS26
CHA28

Traits

Divine Being

Auril can't be Surprised and can't be changed into another form against her will.

Divine Rejuvenation

When Auril drops to 0 hit points, her body turns to slush and melts away. Auril instantly reappears in her , in an unoccupied space within 60 feet of where her first form disappeared. Her initiative count doesn't change.

Legendary Resistance (2/Day in This Form)

If Auril fails a saving throw, she can choose to succeed instead.

Magic Resistance

Auril has advantage on saving throws against spells and other magical effects.

Unusual Nature

Auril doesn't require air, food, drink, or sleep.

Actions

Multiattack

Auril attacks twice with her talons.

Talons

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 () 🏹 Piercing damage plus 3 () ❄️ Cold damage.

Touch of Frost

Melee Spell Attack +13 to hit, reach 5 ft., one creature. 13 () ❄️ Cold damage, and the target can't take reactions until the start of its next turn.

Chromatic Orb

Ranged Spell Attack +13 to hit, range 90 ft., one creature. 13 () ❄️ Cold damage.

Legendary Actions

Talons

Auril attacks once with her talons.

Teleport

Auril teleports to an unoccupied space she can see within 30 feet of her.

Touch of Frost (Costs 2 Actions)

Auril uses Touch of Frost.