The atropal has advantage on saving throws against spells and other magical effects.
Negative Energy Aura
Creatures within 30 feet of the atropal can't regain hit points, and any creature that starts its turn within 30 feet of the atropal takes 10 () π Necrotic damage. If the atropal is struck by a Vorpal Sword, the wielder can cut the atropal's umbilical cord instead of dealing damage. If its umbilical cord is cut, the atropal loses this feature.
Turn Resistance Aura
The atropal and any other undead creature within 30 feet of it has advantage on saving throws against any effect that turns undead.
Actions
Touch
Melee Weapon Attack+9 to hit, reach 5 ft., one target. 10 () π Necrotic damage.
Ray of Cold
Ranged Spell Attack+12 to hit, range 120 ft., one target. 21 () βοΈ Cold damage.
Life Drain
The atropal targets one creature it can see within 120 feet of it. The target must succeed on a DC 19 Constitution saving throw, taking 36 () π Necrotic damage on a failed save, or half as much damage on a successful one. The atropal regains a number of hit points equal to half the amount of damage dealt.
Summon Wraith Recharge 6
The atropal summons a which materializes within 30 feet of it in an unoccupied space it can see. The wraith obeys its summoner's commands and can't be controlled by any other creature. The Wraith vanishes when it drops to 0 hit points or when its summoner dies.
Legendary Actions
Touch
The atropal makes a touch attack.
Ray of Cold (Costs 2 Actions)
The atropal uses its Ray of Cold.
Wail (Costs 3 Actions)
The atropal lets out a withering wail. Any creature within 120 feet of the atropal that can hear the wail must succeed on a DC 19 Constitution saving throw or gain 1 level of .