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Monster

Assassin Vine

Large Plant · Unaligned

Tomb of Annihilation Page 213
Armor Class13
Hit Points85 (10d10 + 30)
SpeedWalk 5 ft., Climb 5 ft.
Challenge3
STR18
DEX10
CON16
INT1
WIS10
CHA1

Traits

False Appearance

While the assassin vine remains motionless, it is indistinguishable from a normal plant.

Actions

Constrict

Melee Weapon Attack +6 to hit, reach 20 ft., one creature. The target takes 11 () 🔨 Bludgeoning damage, and it is (escape DC 14). Until this grapple ends, the target is , and it takes 21 () ☠️ Poison damage at the start of each of its turns. The vine can constrict only one target at a time.

Entangling Vines

The assassin vine can animate normal vines and roots on the ground in a 15-foot square within 30 feet of it. These plants turn the ground in that area into Difficult Terrain. A creature in that area when the effect begins must succeed on a DC 13 Strength saving throw or be by entangling vines and roots. A creature by the plants can use its action to make a DC 13 Strength (Athletics) check, freeing itself on a successful check. The effect ends after 1 minute or when the assassin vine dies or uses Entangling Vines again.