While the assassin vine remains motionless, it is indistinguishable from a normal plant.
Actions
Constrict
Melee Weapon Attack+6 to hit, reach 20 ft., one creature. The target takes 11 () 🔨 Bludgeoning damage, and it is (escape DC 14). Until this grapple ends, the target is , and it takes 21 () ☠️ Poison damage at the start of each of its turns. The vine can constrict only one target at a time.
Entangling Vines
The assassin vine can animate normal vines and roots on the ground in a 15-foot square within 30 feet of it. These plants turn the ground in that area into Difficult Terrain. A creature in that area when the effect begins must succeed on a DC 13 Strength saving throw or be by entangling vines and roots. A creature by the plants can use its action to make a DC 13 Strength (Athletics) check, freeing itself on a successful check. The effect ends after 1 minute or when the assassin vine dies or uses Entangling Vines again.