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Monster

Ashen Knight

Medium Elemental · Lawful Evil

Keys from the Golden Vault Page 158
Armor Class18
Hit Points52 (8d8 + 16)
SpeedWalk 30 ft.
Challenge3
STR16
DEX11
CON14
INT11
WIS11
CHA15

Traits

Brave

The ashen knight has advantage on saving throws against being .

Ashen Creature

When the knight drops to 0 hit points, it is reduced to a pile of ash, and any equipment it was wearing or carrying falls to the ground.

Actions

Multiattack

The ashen knight makes two melee attacks.

Greatsword

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 () 🗡️ Slashing damage.

Heavy Crossbow

Ranged Weapon Attack +2 to hit, range 100/400 ft., one target. 5 () 🏹 Piercing damage.

Leadership (Recharges after a Short or Long Rest)

For 1 minute, the ashen knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a to its roll provided it can hear and understand the ashen knight. A creature can benefit from only one Leadership die at a time. This effect ends if the ashen knight is .

Reactions

Parry

The ashen knight adds 2 to its AC against one melee attack that would hit it. To do so, the ashen knight must see the attacker and be wielding a melee weapon.