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Monster

Ash Zombie

Medium Undead · Neutral Evil

Lost Mine of Phandelver Page 31
Armor Class8
Hit Points22 (3d8 + 9)
SpeedWalk 20 ft.
Challenge1/4
STR13
DEX6
CON16
INT3
WIS6
CHA5

Traits

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Ash Puff

The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.

Actions

Slam

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 () 🔨 Bludgeoning damage.