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Monster

Arrigal

Medium Humanoid · Neutral Evil Chaotic NY Evil

Curse of Strahd Page 121
Armor Class15
Hit Points78 (12d8 + 24)
SpeedWalk 30 ft.
Challenge8
STR11
DEX16
CON14
INT13
WIS11
CHA10

Traits

Assassinate

During its first turn, Arrigal has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Arrigal scores against a Surprised creature is a critical hit.

Evasion

If Arrigal is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Arrigal instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn)

Arrigal deals an extra 14 () damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Arrigal that isn't and Arrigal doesn't have disadvantage on the attack roll.

Actions

Multiattack

Arrigal makes two shortsword attacks.

Shortsword

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 () 🏹 Piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 () ☠️ Poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow

Ranged Weapon Attack +6 to hit, range 80/320 ft., one target. 7 () 🏹 Piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 () ☠️ Poison damage on a failed save, or half as much damage on a successful one.