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Monster

Arlo Kettletoe (Levels 5-8)

Medium Humanoid · Neutral

Keys from the Golden Vault Page 8
Armor Class18
Hit Points52 (8d8 + 16)
SpeedWalk 30 ft.
Challenge3
STR16
DEX11
CON14
INT11
WIS11
CHA15

Traits

Brave

Arlo Kettletoe has advantage on saving throws against being .

Actions

Multiattack

Arlo Kettletoe makes two melee attacks.

Greatsword

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 () 🗡️ Slashing damage.

Heavy Crossbow

Ranged Weapon Attack +2 to hit, range 100/400 ft., one target. 5 () 🏹 Piercing damage.

Leadership (Recharges after a Short or Long Rest)

For 1 minute, Arlo Kettletoe can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a to its roll provided it can hear and understand Arlo Kettletoe. A creature can benefit from only one Leadership die at a time. This effect ends if Arlo Kettletoe is .

Reactions

Parry

Arlo Kettletoe adds 2 to its AC against one melee attack that would hit it. To do so, Arlo Kettletoe must see the attacker and be wielding a melee weapon.