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Monster

Archmage

Medium Humanoid · Any Alignment

Monster Manual Page 342
Armor Class12, 15
Hit Points99 (18d8 + 18)
SpeedWalk 30 ft.
Challenge12
STR10
DEX14
CON12
INT20
WIS15
CHA16

Traits

Magic Resistance

The archmage has advantage on saving throws against spells and other magical effects.

Actions

Dagger

Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () 🏹 Piercing damage.