← Arasta All Monsters Arch-hag →
Monster

Arcanaloth

Medium Fiend · Neutral Evil

Monster Manual Page 313
Armor Class17
Hit Points104 (16d8 + 32)
SpeedWalk 30 ft., Fly 30 ft.
Challenge12
STR17
DEX12
CON14
INT20
WIS16
CHA17

Traits

Magic Resistance

The arcanaloth has advantage on saving throws against spells and other magical effects.

Magic Weapons

The arcanaloth's weapon attacks are magical.

Actions

Claws

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 () 🗡️ Slashing damage. The target must make a DC 14 Constitution saving throw, taking 10 () ☠️ Poison damage on a failed save, or half as much damage on a successful one.

Teleport

The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.