The arcanaloth has advantage on saving throws against spells and other magical effects.
Magic Weapons
The arcanaloth's weapon attacks are magical.
Actions
Claws
Melee Weapon Attack+7 to hit, reach 5 ft., one target. 8 () 🗡️ Slashing damage. The target must make a DC 14 Constitution saving throw, taking 10 () ☠️ Poison damage on a failed save, or half as much damage on a successful one.
Teleport
The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.