If a creature tries to read Aradrine's thoughts or deals 🧠 Psychic damage to Aradrine, that creature must succeed on a DC 16 Intelligence saving throw or be until the start of its next turn.
Magic Resistance
Aradrine has advantage on saving throws against spells and other magical effects.
Actions
Crimson Bolt
Melee or Ranged Spell Attack+8 to hit, reach 5 ft. or range 60 ft., one creature. 27 () 🧠 Psychic damage.
Bonus Actions
Elemental Servitor (1/Day)
Aradrine magically summons an earth elemental, which appears in an unoccupied space Aradrine can see within 60 feet of itself. The earth elemental takes its turn immediately after Aradrine on the same initiative count and obeys Aradrine's commands. The earth elemental disappears after 1 minute or when it or Aradrine dies.