← Aphemia All Monsters Apprentice Wizard β†’
Monster

Apprentice

Medium Humanoid

Heroes of the Lance Page 201
Armor Class10
Hit Points7 (2d8 - 2)
SpeedWalk 30 ft.
Challengeβ€”
STR8
DEX10
CON9
INT13
WIS11
CHA12

Actions

Quarterstaff

Melee Weapon Attack +1 to hit, reach 5 ft., one target. 2 () πŸ”¨ Bludgeoning damage, or 3 () πŸ”¨ Bludgeoning damage if used with two hands.

Burning Hands (1st-Level Spell; 2/Day)

You shoot forth a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw. A creature takes 10 () πŸ”₯ Fire damage on a failed save, or half as much damage on a successful one The fire ignites any flammable objects in the area that aren't being worn or carried.

Fire Bolt (Cantrip)

Ranged Spell Attack Ranged Spell Attack: +3 to hit, range 120 ft., one target. 5 () πŸ”₯ Fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.