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Monster

Animal Lord

Medium Celestial · Neutral

Monster Manual (2024) Page 15
Armor Class19
Hit Points323 (34d8 + 170)
SpeedWalk 60 ft., Fly 60 ft., Swim 60 ft.
Challenge20
STR24
DEX25
CON20
INT19
WIS23
CHA22

Traits

Animal Lordship

An animal lord represents a Forager, Hunter, or Sage (DM's choice), which determines certain traits in this stat block.

Legendary Resistance (4/Day)

If the animal lord fails a saving throw, it can choose to succeed instead.

Lordly Presence

WIS Save DC 20, any enemy that starts its turn in a 30-foot Emanation [Area Of Effect] originating from the animal lord.
Failure: The target suffers one of the following effects:
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Captivated (Forager Only)
The target has the condition until the end of its next turn. While , the target has the condition.
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Fearful (Hunter Only)
The target has the condition until the end of its next turn.
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Mired (Sage Only)
The target takes 10 () 🧠 Psychic damage, and the target is magically bewildered until the end of its next turn. While bewildered, the target subtracts from its saving throws.

Magic Resistance

The animal lord has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The animal lord makes two attacks, using Rend or Radiant Ray in any combination, and uses Animal Spirit.

Rend

Melee Attack +13, reach 5 ft. 14 () 🗡️ Slashing damage plus 7 () 🌀 Force damage.

Radiant Ray

Ranged Attack +12, range 120 ft. 20 () ☀️ Radiant damage.

Animal Spirit

The animal lord conjures an animal spirit that strikes at a creature and then disappears. DEX Save DC 20, one creature the animal lord can see within 120 feet.
Failure: 28 () ☀️ Radiant damage.
Success: Half damage.
Success or Failure: One of the following effects occurs:
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Fortify (Forager Only)
The animal lord gains 20 Temporary Hit Points.
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Marked as Prey (Hunter Only)
The animal lord has Advantage on attack rolls against the target until the start of the animal lord's next turn.
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Pesky Swarm (Sage Only)
The target has Disadvantage on attack rolls and ability checks until the end of its next turn.

Bonus Actions

Shape-Shift

The animal lord shape-shifts into a Huge or smaller version of the animal it represents or a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Legendary Actions

Feral Strike

The animal lord moves up to its Speed without provoking Opportunity Attack, and it makes one Rend attack.

Radiant Strike

The animal lord makes one Radiant Ray attack.