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Monster

Angel of Amonkhet

Medium Celestial · Lawful Good

Plane Shift: Amonkhet Page 30
Armor Class17
Hit Points136 (16d8 + 64)
SpeedWalk 30 ft., Fly 90 ft.
Challenge10
STR18
DEX18
CON18
INT17
WIS20
CHA20

Traits

Angelic Weapons

The angel's weapon attacks are magical. When the angel hits with any weapon, the weapon deals an extra ☀️ Radiant damage (included in the attack).

Magic Resistance

The angel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The angel makes two melee attacks.

Staff

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 () 🔨 Bludgeoning damage plus 18 () ☀️ Radiant damage, and the target is (escape DC 17). Until this grapple ends, the target is , and the angel can't attack another target with its staff.

Healing Touch (3/Day)

The angel touches another creature. The target magically regains 20 () hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape

The angel magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the angel's choice).
In a new form, the angel retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.