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Monster

Andras

Medium Humanoid · Neutral Evil Chaotic NY Evil

Infernal Machine Rebuild Page 31
Armor Class15
Hit Points78 (12d8 + 24)
SpeedWalk 30 ft.
Challenge8
STR11
DEX16
CON14
INT13
WIS11
CHA10

Traits

Assassinate

During its first turn, Andras has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Andras scores against a Surprised creature is a critical hit.

Evasion

If Andras is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Andras instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn)

Andras deals an extra 14 () damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Andras that isn't and Andras doesn't have disadvantage on the attack roll.

Keen Hearing and Sight

Andras advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack

Andras makes two shortsword attacks.

Shortsword

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 () 🏹 Piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

Light Crossbow

Ranged Weapon Attack +6 to hit, range 80/320 ft., one target. 7 () 🏹 Piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.