← Amrik Vanthampur All Monsters Anacreda β†’
Monster

Amun Sa

Medium Undead Β· Any Alignment

Quests from the Infinite Staircase Page 106
Armor Class11
Hit Points45 (10d8)
SpeedWalk 0 ft., Fly 40 ft.
Challenge4
STR7
DEX13
CON10
INT10
WIS12
CHA17

Traits

Ethereal Sight

Amun can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement

Amun can move through other creatures and objects as if they were Difficult Terrain. It takes 5 () πŸŒ€ Force damage if it ends its turn inside an object.

Actions

Withering Touch

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 17 () πŸ’€ Necrotic damage.

Etherealness

Amun enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Horrifying Visage

Each non-undead creature within 60 feet of Amun that can see it must succeed on a DC 13 Wisdom saving throw or be for 1 minute. If the save fails by 5 or more, the target also ages Γ— 10 years. A target can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a spell, but only within 24 hours of it occurring.

Possession Recharge 6

One humanoid that Amun can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by Amun; Amun then disappears, and the target is and loses control of its body. Amun now controls the body but doesn't deprive the target of awareness. Amun can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being and . It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, Amun ends it as a bonus action, or Amun is turned or forced out by an effect like the spell. When the possession ends, Amun reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.