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Monster

Amber Golem

Large Construct · Unaligned

Curse of Strahd Page 186
Armor Class17
Hit Points178 (17d10 + 85)
SpeedWalk 30 ft.
Challenge10
STR22
DEX9
CON20
INT3
WIS11
CHA1

Traits

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem's weapon attacks are magical.

Actions

Multiattack

The golem makes two slam attacks.

Slam

Melee Weapon Attack +10 to hit, reach 5 ft., one target. 19 () 🔨 Bludgeoning damage.

Slow Recharge 5

The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.